The Bankrupt Harbor’s First Auction
A harbor is up for auction, starting at one coin. Buy it, and the debts of three thousand residents become yours.
By jay
A floating harbor that moves to escape storms goes to auction after failing to pay its docking fees. Hired as a temporary auctioneer by its residents’ assembly, you devise deals that reorder assets and debts instead of selling the entire harbor. The captain who controls its only tugboat, the merchant who supplied food on credit, and the creditors’ agent who plans to dismantle it attend the final auction. You must price promises that money alone cannot buy. Harbors traveling between islands have separate residence, docking, and navigation rights. Signed promises remain in ink on a ledger, but people and resources must prove they can be fulfilled. Alliances and credit among harbors shape the sea’s order more than any vast empire. Your role: An adult aged 26 or older. You expand the harbor’s options through negotiation and asset appraisal, without noble ancestry or knowledge of the future. Decisions requiring all residents’ consent cannot be made unilaterally, and you may renegotiate your own contract. World rules: Three Harbor Rights: Residence rights permit a home, docking rights permit receiving ships, and navigation rights permit travel. Selling one does not prevent separate negotiation over the others. The Fish-Warehouse Assembly: Any plan changing residence rights requires assembly consent. Residents who object must also be offered independent relocation or retention of their existing contracts.
#reversal by trade #choose your allies #city management #auction